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This video shows a short gameplay of a game I did all of the art for called Growing Depths in a game development class. This class tasked the game developing groups to create a functional, 20-30 minute game within a semester (~4 months). Each group consisted of 6 individuals, all with their own personal strengths that could create this game. There was the lead designer (Mariah Fournier), our producer and writer (Christopher Vervoorst), our two coders (Michael Hackman) (Reilly Keele), our musician (Steven Ge), the artist (Avery Blair), and the Executive Producer who was a student from previous years (Hope Docking).

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